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Tutorial2025-12-2414 min read

AI Textures for Unity & Godot — Workflow

Create seamless game textures in minutes. Step-by-step workflow for Unity and Godot. Working prompts included. Free trial.

By Imagify Team

AI-Generated Textures for Unity and Godot: Step-by-Step Workflow

Creating textures for games traditionally requires hours of work or expensive asset packs. With DALL-E 3, you can generate professional textures in minutes. Here's a complete workflow for Unity and Godot.

Why Use AI for Game Textures?

Speed: Generate textures in seconds instead of hours

Cost: Much cheaper than buying texture packs

Customization: Create exactly what you need

Iteration: Quickly test different styles and variations

Consistency: Maintain style across all textures

Understanding Texture Requirements

Unity Texture Requirements

  • Power-of-2 dimensions (256x256, 512x512, 1024x1024, etc.)
  • Seamless/tileable for repeating textures
  • Proper format (PNG, JPG, or TGA)
  • Normal maps and other maps for advanced materials

Godot Texture Requirements

  • Power-of-2 dimensions recommended
  • Seamless/tileable for repeating textures
  • PNG or JPG format
  • Import settings for filtering and compression

Creating Seamless/Tileable Textures

The biggest challenge is creating textures that tile seamlessly. Here's how:

Prompt Template for Tileable Textures

[MATERIAL] texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, [STYLE] style, tileable design

Working Examples

Stone Floor:

Stone floor texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, dark fantasy dungeon style, tileable design

Grass Ground:

Grass ground texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, natural outdoor style, tileable design

Wood Planks:

Wooden plank floor texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, rustic style, tileable design

Brick Wall:

Brick wall texture, seamless tileable pattern, front view, repeatable tile design, no visible seams, game texture asset, square format, weathered style, tileable design

Complete Workflow: Unity

Step 1: Generate Texture

Use Imagify's API or dashboard to generate your texture:

// Example API call
const response = await fetch('https://api.imagify.ca/api/images/generate', {
  method: 'POST',
  headers: {
    'X-API-Key': 'YOUR_API_KEY',
    'Content-Type': 'application/json'
  },
  body: JSON.stringify({
    prompt: 'Stone floor texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, dark fantasy dungeon style, tileable design',
    size: '1024x1024',
    style: 'standard'
  })
});

Step 2: Download and Prepare

1. Download the generated texture

2. Open in image editor (Photoshop, GIMP, etc.)

3. Verify it's 1024x1024 (or resize to power-of-2)

4. Check if it tiles seamlessly (create a test pattern)

Step 3: Make It Truly Seamless (If Needed)

If the texture doesn't tile perfectly:

1. Use Offset Filter:

  • In Photoshop: Filter → Other → Offset
  • Set to 50% width and height
  • This shows where seams appear

2. Fix Seams:

  • Use clone stamp or healing brush
  • Blend edges where seams are visible
  • Repeat offset to verify

3. Alternative: Use Seamless Tools:

  • GIMP has seamless filters
  • Online tools like PixPlant can help
  • Some AI tools specialize in seamless textures

Step 4: Import to Unity

1. Drag texture into Unity project:

  • Place in Assets/Textures folder
  • Unity auto-imports PNG/JPG files

2. Configure Import Settings:

  • Select texture in Unity
  • Set Texture Type: "Default" or "Sprite"
  • Set Max Size: 1024 (or your target size)
  • Enable "Read/Write" if you need to modify at runtime
  • Set Compression: "None" for testing, "High Quality" for final

3. For Tileable Textures:

  • Set Wrap Mode: "Repeat"
  • This allows texture to tile in materials

Step 5: Create Material

1. Create New Material:

  • Right-click in Project → Create → Material
  • Name it (e.g., "StoneFloor")

2. Assign Texture:

  • Drag texture to Albedo slot
  • Adjust tiling if needed (1,1 for normal, 2,2 for smaller tiles)

3. Apply to Object:

  • Drag material onto GameObject
  • Or assign in Mesh Renderer component

Step 6: Test and Iterate

1. Test in Scene:

  • Apply to a plane or floor object
  • Check if it tiles seamlessly
  • Adjust tiling values if needed

2. Generate Variations:

  • If texture doesn't work, generate variations
  • Try different prompts
  • Test multiple options

Complete Workflow: Godot

Step 1: Generate Texture

Same as Unity - use Imagify API or dashboard.

Step 2: Download and Prepare

1. Download texture

2. Ensure power-of-2 dimensions

3. Check seamless tiling

Step 3: Import to Godot

1. Add to Project:

  • Drag texture into res://textures/ folder
  • Or use FileSystem dock to import

2. Configure Import:

  • Select texture in FileSystem
  • Go to Import tab
  • Set Filter: true (for smooth textures) or false (for pixel art)
  • Set Mipmaps: true (for 3D) or false (for 2D)
  • Set Compression: Lossless (PNG) or Lossy (JPG)

Step 4: Create Material

For 3D (SpatialMaterial):

1. Create new SpatialMaterial

2. Assign texture to Albedo

3. Set UV1 Scale for tiling (e.g., Vector2(2, 2) for 2x2 tiles)

For 2D (CanvasItemMaterial):

1. Create new Texture

2. Set texture resource

3. Use in Sprite or TextureRect node

Step 5: Apply and Test

1. Apply to MeshInstance (3D):

  • Select MeshInstance node
  • Assign material in Material Override

2. Apply to Sprite (2D):

  • Select Sprite node
  • Assign texture in Texture property

3. Test Tiling:

  • Scale object to see if texture tiles
  • Adjust UV scale if needed

Advanced Techniques

Creating Texture Variations

Generate multiple variations for variety:

Stone floor texture variation 1, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, dark fantasy dungeon style, different stone arrangement

Creating Texture Sets

Create matching texture sets for different materials:

Base Template:

[MATERIAL] texture, seamless tileable pattern, [VIEW], repeatable tile design, no visible seams, game texture asset, square format, [STYLE] style, tileable design

Examples:

  • Stone floor, Stone wall, Stone ceiling
  • Wood floor, Wood wall, Wood beams
  • Grass ground, Dirt path, Mud texture

Normal Maps (Advanced)

DALL-E 3 can't generate normal maps directly, but you can:

1. Generate Base Texture:

  • Create your diffuse/albedo texture

2. Generate Normal Map:

  • Use tools like Materialize, CrazyBump, or GIMP
  • Generate normal map from your texture
  • Import as separate texture in Unity/Godot

3. Alternative: AI Normal Map Generation:

  • Some AI tools can generate normal maps
  • Or use online converters

Texture Types and Prompts

Ground Textures

Dirt:

Dirt ground texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, natural outdoor style, tileable design

Sand:

Sand texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, desert style, tileable design

Gravel:

Gravel texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, natural style, tileable design

Wall Textures

Brick:

Brick wall texture, seamless tileable pattern, front view, repeatable tile design, no visible seams, game texture asset, square format, weathered style, tileable design

Concrete:

Concrete wall texture, seamless tileable pattern, front view, repeatable tile design, no visible seams, game texture asset, square format, modern urban style, tileable design

Stone:

Stone wall texture, seamless tileable pattern, front view, repeatable tile design, no visible seams, game texture asset, square format, medieval castle style, tileable design

Organic Textures

Grass:

Grass texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, natural outdoor style, tileable design

Leaves:

Leaf-covered ground texture, seamless tileable pattern, top-down view, repeatable tile design, no visible seams, game texture asset, square format, forest style, tileable design

Common Issues and Solutions

Issue: Texture Doesn't Tile Seamlessly

Solution:

1. Use offset filter to find seams

2. Manually fix seams with clone stamp

3. Try generating with different prompts

4. Use seamless texture tools

Issue: Texture Too Low Resolution

Solution:

1. Generate at 1024x1024 (maximum)

2. Use AI upscaling tools if needed

3. Generate multiple variations and combine

Issue: Texture Style Doesn't Match Game

Solution:

1. Be more specific in prompt about style

2. Generate multiple variations

3. Use style reference images if possible

4. Post-process to match style

Issue: Texture Looks Too AI-Generated

Solution:

1. Add more specific details to prompt

2. Post-process with filters

3. Combine with hand-painted elements

4. Use as base and enhance manually

Best Practices

1. Start with High Resolution: Generate at 1024x1024, scale down if needed

2. Test Early: Import and test in engine before generating many variations

3. Maintain Consistency: Use similar prompts for texture sets

4. Document What Works: Save successful prompts for reuse

5. Post-Process: Always check and fix seamless tiling

6. Optimize: Compress textures appropriately for your game

Conclusion

AI-generated textures can dramatically speed up game development. The key is understanding how to create seamless, tileable textures and properly importing them into Unity or Godot. Use the prompts and workflows in this guide as starting points, then customize for your game's specific needs.

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